When toggling from 3rd to 1st person, I set the pawn to be hidden. This is so the player doesn’t see the 3rd person mesh, and also because there are AnimNotify_Sound’s playing on the 3rd person anims, that I want to mute when in 1st person (like reload sounds etc). The anim sounds I want to mute i have set to ‘Ignore if actor is hidden’.
The problem is that when I set the pawn to hidden, the AI can no longer see the player. If I set the 3rd person mesh to be hidden, the anim sounds still play because the owning pawn is not hidden.
Is there any way that I can set the AnimNotify_Sounds to not play is the mesh is hidden and not the owning pawn?