I found a workaround, but it isn’t ideal if you are using weapons. You can use a gameplay_controls_third_person_device(Control: Third-Person in the editor) to stop a player’s movement. When it is disabled or removed, the player can move normally again. However, if you are using weapons, like in my game, you lose control of your mouse, which is a big problem for aiming. For most creators, this should be a good solution.
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