Mutator Zones + Volumes appear to block Jam Circles?

Mutes the jam for other players and prevents the additional instrument pads from being thrown down. Is there a way to turn this behavior off? Is this intended?

Given that Mutator Zones are the only objects (AFAIK) with on jam start/stop events - quite sad. Fire Volumes can make for cool stage FX too. :frowning:

(post deleted by author)

Upon further testing, appears to be an issue specifically with the Fire Volume. Will file a bug report.

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