Mutator x Prop Mover Bug

Summary

I’ve created a Payload-type game. The payload moves in one direction (reverse) when one team is inside a mutator zone, and moves the other way (advance) if the other team’s player(s) are inside. It stops through a player counter system if it is contested (i.e., one player from each team is inside at the same time).

Using prop movers, I’ve managed to move the devices and payload so that the system works, but there is one small bug that breaks it.

If a player is fully inside (entered) the mutator zone, it works perfectly. However, if they are half inside and half outside, only their mutator zone will move plus some other props/devices on occasion, but not all as intended, breaking the whole system.(see video).

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Prop Mover and Mutator Zone - mutator Zones are meant to Reverse on player entered one mutator zone (team 1) and Advance on player entered the other zone(team 2) - jiggling half in and half out the mutator zone moves said mutator zone but it appears to not be regesitering on player entered associated with the other zone so it is not moving as intended.

Expected Result

All props and devices move at the same time once the player enters the mutator zone. - and stops when they exit the zone

Observed Result

Only works if the whole body of the player is inside the mutator zone, but if a player’s body is half in, half out, none of the devices/props will move as intended, except the mutator zone. (See video)

Platform(s)

Windows/ PC

Video