Started working on our first title, MutableState, a first person puzzler (FPP if you will) taking place in a strange low-poly styled world.
Don’t want to reveal too much about this title yet, but I’ll post some WIP screenshots of the demo world here as we go along.
Flyby of the demo island terrain:
And a little example of physics and item interaction:
(Some more of the island)
(Interesting, using custom render depth I was able to apply an ink and paper post processing texture to only that icosphere)
In total, the island is almost 2km wide, making for quite the sense of scale!
(Flyby rendered on a single GTX980 - video encoded at 1080p and 60fps)