Good day, I am using the Mutable plugin Customizable Object, and Third Person Character BP trying to find a way to stop the simulation of a Shirt based on if a Pants Booleon is also selected in the Customizable Object. I do not see a way to stop Cloth Physics if just a pants bool is selected in the Customizable Object BP. I then tried going into the Third Person Character BP to see if there is way to do something like switch the mask of the skeletal mesh’s Clothing Data, also to no avail. My final thought was to see if there was a way to Suspend Clothing Simulation, and even if there was, it doesn’t appear it would work either. I say it wouldnt work becuase when I attach a Skeletal Mesh Component to my ThirdPersonBP, and run Suspend Clothing Simulation on it, while the Physics of the shirt will stop, the painted region I applied physics to no longer moves with the character properly
Does anyone have any ideas on how I could go about this, if it is at all possible?