GPU Crash when playing with the Mutable Sample.
GPU: AMD 9070
GPU Driver Version: 25.9.1
CPU: AMD 9800X3D
Unreal Version: 5.6.1
[2025.10.25-16.25.21:159][343]LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x800d6133, Out: 0x800d6132)
(ID: 0x800d611f) [ Active] Frame 3341
(ID: 0x800d6125) [ Active] SceneRender - ViewFamilies
(ID: 0x800d61fe) [ Active] RenderGraphExecute - /ViewFamilies
(ID: 0x800d6127) [ Finished] UpdateAllPrimitiveSceneInfos
(ID: 0x800d6128) [ Finished] Shadow.Virtual.ProcessInvalidations
(ID: 0x800d612e) [ Finished] UpdateDistanceFieldAtlas
(ID: 0x800d6130) [ Active] Scene
(ID: 0x800d6131) [ Active] VisibilityCommands
(ID: 0x800d6132) [ Active] HairGuideInterpolation
(ID: 0x800d6133) [ Active] NiagaraGpuComputeDispatch
(ID: 0x800d6135) [Not Started] HairGuideInterpolation
(ID: 0x800d6136) [Not Started] FXSystemPreRender
(ID: 0x800d61ff) [Not Started] GPUParticles_PreRender
(ID: 0x800d6201) [Not Started] NiagaraUpdateDrawIndirectBuffers
(ID: 0x800d6137) [Not Started] GPUSceneUpdate
(ID: 0x800d6138) [Not Started] GPUScene.UploadDynamicPrimitiveShaderDataForView
(ID: 0x800d6139) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 3
(ID: 0x800d613b) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
(ID: 0x800d613d) [Not Started] Shadow.Virtual.ProcessInvalidationsGPU
(ID: 0x800d6140) [Not Started] PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
(ID: 0x800d6200) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x800d6142) [Not Started] RenderVelocities
(ID: 0x800d6202) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x800d6144) [Not Started] Nanite::VisBuffer
(ID: 0x800d6145) [Not Started] Nanite::InitContext
(ID: 0x800d6146) [Not Started] Nanite::VisBuffer
(ID: 0x800d6148) [Not Started] Nanite::DrawGeometry
(ID: 0x800d614a) [Not Started] MainPass
(ID: 0x800d614b) [Not Started] InstanceCulling
(ID: 0x800d614c) [Not Started] NodeAndClusterCull
(ID: 0x800d614d) [Not Started] PatchSplit
(ID: 0x800d614e) [Not Started] BuildPreviousOccluderHZB
(ID: 0x800d614f) [Not Started] BuildHZB
(ID: 0x800d6150) [Not Started] PostPass
(ID: 0x800d6151) [Not Started] InstanceCulling
(ID: 0x800d6152) [Not Started] NodeAndClusterCull
(ID: 0x800d6153) [Not Started] PatchSplit
(ID: 0x800d6154) [Not Started] NaniteBasePass
(ID: 0x800d6155) [Not Started] Nanite::EmitDepthTargets
(ID: 0x800d6159) [Not Started] HZB
(ID: 0x800d615a) [Not Started] BeginOcclusionTests
(ID: 0x800d6203) [Not Started] BeginOcclusionTests
(ID: 0x800d6205) [Not Started] ViewOcclusionTests 0
(ID: 0x800d6206) [Not Started] ShadowFrustumQueries
(ID: 0x800d6207) [Not Started] GroupedQueries
(ID: 0x800d6208) [Not Started] IndividualQueries
(ID: 0x800d615b) [Not Started] HZB
(ID: 0x800d615c) [Not Started] BuildHZB(ViewId=0)
(ID: 0x800d615d) [Not Started] BuildHZB
(ID: 0x800d615e) [Not Started] ComputeLightGrid
(ID: 0x800d615f) [Not Started] CullLights 26x10x32 NumLights 4 NumCaptures 0
(ID: 0x800d6160) [Not Started] LightFunctionAtlasGeneration
(ID: 0x800d6162) [Not Started] LumenSceneUpdate: 2 card captures 0.031M texels
(ID: 0x800d6165) [Not Started] BuildRenderingCommands(Culling=Off)
(ID: 0x800d6166) [Not Started] MeshCardCapture Pages:2 Draws:2 Instances:2 Tris:7936
(ID: 0x800d6167) [Not Started] MeshCardCapture Pages:2 Draws:2 Instances:2 Tris:7936
(ID: 0x800d6168) [Not Started] CopyCardsToSurfaceCache
(ID: 0x800d6172) [Not Started] BasePass
(ID: 0x800d6209) [Not Started] ParallelDraw (Index: 0, Num: 1)
(ID: 0x800d6174) [Not Started] NaniteBasePass
(ID: 0x800d6175) [Not Started] Nanite::BasePass
(ID: 0x800d6176) [Not Started] Nanite::ShadeBinning
(ID: 0x800d6179) [Not Started] EditorPrimitives
(ID: 0x800d617b) [Not Started] Hair
(ID: 0x800d617c) [Not Started] HairInterpolation(Strands)
(ID: 0x800d617d) [Not Started] HairStrandsClusterCulling
(ID: 0x800d617e) [Not Started] HairStrandsInterpolationCurve
(ID: 0x800d617f) [Not Started] HairStrandsAABB
(ID: 0x800d6180) [Not Started] HairStrandsVoxelization
(ID: 0x800d6181) [Not Started] HairStrandsVoxelPageAllocation
(ID: 0x800d6182) [Not Started] HairStrandsIndVoxelPageClear
(ID: 0x800d6183) [Not Started] HairStrandsVoxelize
(ID: 0x800d6184) [Not Started] HairStrandsDensityMipGen
(ID: 0x800d6186) [Not Started] HairStrandsVisibility
(ID: 0x800d6187) [Not Started] BuildHZB
(ID: 0x800d6188) [Not Started] CopyStencilToLightingChannels
(ID: 0x800d618e) [Not Started] DiffuseIndirectAndAO
(ID: 0x800d618f) [Not Started] LumenScreenProbeGather
(ID: 0x800d6190) [Not Started] UpdateRadianceCaches
(ID: 0x800d6193) [Not Started] ShadowDepths
(ID: 0x800d6194) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
(ID: 0x800d6195) [Not Started] FVirtualShadowMapArray::BuildPageAllocation
(ID: 0x800d6196) [Not Started] InitializePhysicalPages
(ID: 0x800d6197) [Not Started] RenderVirtualShadowMaps(Nanite)
(ID: 0x800d619a) [Not Started] Nanite::DrawGeometry
(ID: 0x800d619b) [Not Started] MainPass
(ID: 0x800d619c) [Not Started] InstanceCulling
(ID: 0x800d619d) [Not Started] NodeAndClusterCull
(ID: 0x800d619e) [Not Started] PatchSplit
(ID: 0x800d619f) [Not Started] BuildPreviousOccluderHZB(VSM)
(ID: 0x800d61a0) [Not Started] PostPass
(ID: 0x800d61a1) [Not Started] InstanceCulling
(ID: 0x800d61a2) [Not Started] NodeAndClusterCull
(ID: 0x800d61a3) [Not Started] PatchSplit
(ID: 0x800d61a4) [Not Started] RenderVirtualShadowMaps(Non-Nanite)
(ID: 0x800d61a5) [Not Started] Batched
(ID: 0x800d61a6) [Not Started] CullingPasses
(ID: 0x800d61a7) [Not Started] FVirtualShadowMapArray::MergeStaticPhysicalPages
(ID: 0x800d61a8) [Not Started] Nanite::Readback
(ID: 0x800d61aa) [Not Started] RenderDeferredLighting
(ID: 0x800d61ab) [Not Started] DiffuseIndirectAndAO
(ID: 0x800d61ac) [Not Started] LumenReflections
(ID: 0x800d61ad) [Not Started] InitTranslucencyLightingVolumeTextures
(ID: 0x800d61ae) [Not Started] Lights
(ID: 0x800d61af) [Not Started] DirectLighting
(ID: 0x800d61b0) [Not Started] VirtualShadowMapProjectionMaskBits
(ID: 0x800d61b1) [Not Started] HairStrands::TransmittanceMask(OnePass)
(ID: 0x800d61b3) [Not Started] UnbatchedLights
(ID: 0x800d61b4) [Not Started] UEDPIE_0_Lobby.Light_Key
(ID: 0x800d61b6) [Not Started] UEDPIE_0_Lobby.Light_Rim
(ID: 0x800d61b8) [Not Started] UEDPIE_0_Lobby.Light_Rim2
(ID: 0x800d61ba) [Not Started] UEDPIE_0_Lobby.Light_Fill
(ID: 0x800d61bc) [Not Started] UnbatchedLights(Hair)
(ID: 0x800d61bd) [Not Started] UEDPIE_0_Lobby.Light_Key
(ID: 0x800d61bf) [Not Started] StandardDeferredLighting_Hair
(ID: 0x800d61c0) [Not Started] UEDPIE_0_Lobby.Light_Rim
(ID: 0x800d61c2) [Not Started] StandardDeferredLighting_Hair
(ID: 0x800d61c3) [Not Started] UEDPIE_0_Lobby.Light_Rim2
(ID: 0x800d61c5) [Not Started] StandardDeferredLighting_Hair
(ID: 0x800d61c6) [Not Started] UEDPIE_0_Lobby.Light_Fill
(ID: 0x800d61c8) [Not Started] StandardDeferredLighting_Hair
(ID: 0x800d61c9) [Not Started] TranslucencyLightingVolume
(ID: 0x800d61ca) [Not Started] InjectTranslucencyLightingVolume(View=0)
(ID: 0x800d61cc) [Not Started] airRendering
(ID: 0x800d61dd) [Not Started] HairStrandsComposition
(ID: 0x800d61e4) [Not Started] PostProcessing
(ID: 0x800d61e5) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1650x602 -> 1942x708
(ID: 0x800d61e6) [Not Started] LocalExposure
(ID: 0x800d61e7) [Not Started] TextureDownsampleChain
(ID: 0x800d61e8) [Not Started] LocalExposure - Blurred Luminance
(ID: 0x800d61e9) [Not Started] Debug Drawing
(ID: 0x800d61ea) [Not Started] ShaderPrint::DrawView
(ID: 0x800d61eb) [Not Started] VirtualTextureUpdate
(ID: 0x800d61ec) [Not Started] Submit Lumen surface cache feedback
(ID: 0x800d620e) [Not Started] RenderGraphExecute - Slate
(ID: 0x800d620b) [Not Started] SlateUI Title = MutableSample - Unreal Editor
(ID: 0x800d620f) [Not Started] Slate Material: /Game/UI/DynamicallyGeneratedGUI_DGGUI/Materials/M_UIBackground.M_UIBackground
(ID: 0x800d6210) [Not Started] Slate Material: MID_MI_ObjectSelectorImage_0
(ID: 0x800d6211) [Not Started] Slate Material: MID_MI_ObjectSelectorImage_0
(ID: 0x800d6212) [Not Started] Slate Material: MID_MI_ObjectSelectorImage_0
(ID: 0x800d6213) [Not Started] Slate Material: MID_MI_DefaultSlider_318
(ID: 0x800d6214) [Not Started] Slate Material: MID_MI_DefaultSlider_336
(ID: 0x800d6215) [Not Started] Slate Material: MID_MI_DefaultSlider_309
(ID: 0x800d6216) [Not Started] Slate Material: MID_MI_DefaultSlider_321
(ID: 0x800d6217) [Not Started] Slate Material: MID_MI_DefaultSlider_312
(ID: 0x800d6218) [Not Started] Slate Material: MID_MI_DefaultSlider_315
(ID: 0x800d6219) [Not Started] Slate Material: MID_MI_DefaultSlider_327
(ID: 0x800d621a) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d621b) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d621c) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d621d) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d621e) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d621f) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6220) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6221) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6222) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6223) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6224) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6225) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6226) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6227) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6228) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6229) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d622a) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d622b) [Not Started] Slate Material: MID_M_CheckboxImageMask_0
(ID: 0x800d6232) [Not Started] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
(ID: 0x800d622c) [Not Started] UpdateAllPrimitiveSceneInfos
(ID: 0x800d6236) [Not Started] BufferPoolCopyOps
(ID: 0x800d6237) [Not Started] TexturePoolCopyOps
(ID: 0x800d6233) [Not Started] Frame 3342
(ID: 0x800d6234) [Not Started] WorldTick
(ID: 0x800d6235) [Not Started] WorldTick
(ID: 0x800d6238) [Not Started] SendAllEndOfFrameUpdates
Device 0, Pipeline AsyncCompute: (In: 0x800d6157, Out: 0x800d6136)
(ID: 0x800d611f) [ Active] Frame 3341
(ID: 0x800d6125) [ Active] SceneRender - ViewFamilies
(ID: 0x800d61fe) [ Active] RenderGraphExecute - /ViewFamilies
(ID: 0x800d6130) [ Active] Scene
(ID: 0x800d6136) [ Active] FXSystemPreRender
(ID: 0x800d6156) [ Active] PrepareImageBasedVRS
(ID: 0x800d6157) [ Active] ContrastAdaptiveShading
(ID: 0x800d616a) [Not Started] LumenSceneLighting
(ID: 0x800d616b) [Not Started] BuildCardUpdateContext
(ID: 0x800d616c) [Not Started] DirectLighting
(ID: 0x800d616d) [Not Started] CullTiles 4 lights
(ID: 0x800d616e) [Not Started] Light Attenuation ShadowMask
(ID: 0x800d616f) [Not Started] Offscreen shadows
(ID: 0x800d6170) [Not Started] Lights
(ID: 0x800d6171) [Not Started] Radiosity
(ID: 0x800d618e) [Not Started] DiffuseIndirectAndAO
(ID: 0x800d618f) [Not Started] LumenScreenProbeGather
(ID: 0x800d6190) [Not Started] UpdateRadianceCaches
(ID: 0x800d6191) [Not Started] Integrate
(ID: 0x800d6192) [Not Started] TranslucencyVolumeLighting
(ID: 0x800d61e4) [Not Started] PostProcessing
(ID: 0x800d61e5) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1650x602 -> 1942x708
(ID: 0x800d620e) [Not Started] RenderGraphExecute - Slate
(ID: 0x800d6232) [Not Started] RenderGraphExecute - UpdateAllPrimitiveSceneInfos
(ID: 0x800d6236) [Not Started] BufferPoolCopyOps
(ID: 0x800d6237) [Not Started] TexturePoolCopyOps
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: DRED: No PageFault data.
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: Video Memory Stats from frame ID 3343:
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: Local Budget: 15427.90 MB
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: Local Used: 7991.18 MB
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: System Budget: 23354.62 MB
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: System Used: 16.81 MB
[2025.10.25-16.25.21:160][343]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue 3D:
No shader diagnostics found for this queue.
Device: 0, Queue Copy:
No shader diagnostics found for this queue.
Device: 0, Queue Compute:
No shader diagnostics found for this queue.
[2025.10.25-16.25.45:732][343]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
[2025.10.25-16.25.45:732][343]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
[2025.10.25-16.25.45:732][343]LogCore: Engine exit requested (reason: Win RequestExit)
[2025.10.25-16.25.45:733][343]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
[2025.10.25-16.25.45:733][343]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
[2025.10.25-16.25.45:733][343]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)