MUTABLE plugin is not work!

Need help please. I think I’m doing everything right.
I created a Customizable Object with customizable Enum parameters for clothing. Everything works correctly in the Instance — the options switch properly.
But when I add this Instance to an Actor, nothing works. The character spawns without clothes.
I’m attaching screenshots of the logic.


Hi @Inngvarr

This is 5.7 or earlier, right? I recommend looking at the COs in the Showcase and Tutorials folders of the Mutable Sample project. There are a couple of them that show how to merge Skeletal Meshes, which seems to be what you want to do.

The main issue with your current setup is that you’re generating a separate Skeletal Mesh for each top and assigning it to different components. If the actor does not have the component named Top_black/White_sweater/Brown_top, the selected top will not be displayed.

To merge parts, you could create an Object Group (works as a switch) and attach a Child Object for each top. Then add an ‘Add To Component’ node targeting the body component.

Pere

(post deleted by author)

Hey Pere :waving_hand: Thanks for your useful posts recently.

I had an issue related to this thread, but it was 5.8, not 5.7. The example project uses “Add to Skeletal Mesh Component”, but that no longer exists in 5.8. I looked through the new nodes in the 5.8 docs and noticed that there is a bunch of skeletal mesh merge nodes that don’t appear in the 5.5 docs.

The Skeletal Mesh Merge modifier works well for me. I have about 20 of them to merge all my various mesh parameters, which all then get plugged into the ‘modifiers’ pin of the Base Object. Is this the new recommended way to do it? Is this OK performance-wise?