Mutable parameter bug in blueprint

For the mutable plugin there is some odd behavoiur when updating the character via widget blueprints. I also believe that this issue effects the last added parameter, as in you have 10 parameters and only the first 9 will work. This is the quickest way to reproduce the issue.

  1. Create a Customizable Object with only 1 parameter (Jackets).
  2. Setup a widget to update the parameter (Jackets) with a button click.
  3. Enter PIE and attempt to update via the widget. Notice that it returns blank.
  4. Go back to the Customizable Object and create a dummy/blank parameter.
  5. Compile, save and enter PIE and a attempt to edit again via the widget button.
  6. Observe that the Jackets parameter updates correctly.

You can create the Blank parameter in an External Object too, either way this somehow fixes the issue.