Mutable Morph Slider Only Updates After Compile — No Live Preview in Customizable Object

I’m working with Mutable / Customizable Objects in Unreal Engine 5, and I have a character with morph targets set up in the Mutable graph.

I created a Scalar parameter for adjusting ear size and connected it to a Morph node. I can move the slider in the Customizable Object editor, but the mesh only updates after I press Compile — it does not update in real time like in the official Mutable example project.

Here’s what I’ve checked so far:

  • The parameter is a Float/Scalar parameter exposed in the graph.

  • The Morph node is correctly connected.

  • I’m adjusting the value in the Mutable editor slider, not in the character Blueprint yet.

  • I followed the official instructions for enabling Real-Time Morph Targets (Real-Time Morphs documentation).

  • I do not get any errors.

However, moving the slider does not update the mesh immediately — it only shows the effect once I hit Compile.

Things I’m unsure about:

  • Is my graph structure forcing a full recompile (for example, morph being behind a mesh switch or other structural node)?

  • Is there an additional setting required for live updates inside the Customizable Object editor?

  • Are there limitations where real-time morphs won’t update in preview even when correctly enabled?

I’ve attached screenshots of my Mutable graph and parameter setup below. Any guidance on what I might be missing to get live morph updates from the slider, would be greatly appreciated.

Thanks!

Engine version: UE 5.6