I’ve been following the mutable documentation for setting up clipping masks for meshes. I’ve also seen videos where people create the modifier, assign the mesh to prevent clipping and then in the bottom block layout the UVs appear.
I don’t get any of that, the UVs never appear and I don’t know why. I’m using 5.6 so maybe this is a bug or they’ve moved or changed it somehow. Anyone else had this?