[MUTABLE] Make node that merges two meshes and outputs the merged mesh

Hi Dustin, thanks for the prompt reply.

We have another custom node that uses RBF to blend one shape (a gear piece) onto another shape (a body). This node requires mesh inputs, but the underlying functionality requires the body and head to be of a single unit in order for the collar of the gear pieces to properly be deformed.

Unfortunately, our setup has separate body meshes and head meshes, so we would need to merge that first and then feed it into the custom RBF node, but as a mesh, not a component. We are doing this entirely as an offline process through mutable graphs. I didn’t have much luck seeing how I could access the mesh on the component node, but maybe you can point me to it? That could potentially be a solve here.

Hopefully that helps clear it up, but I’d love to answer any futher questions!

Josh