Mutable:How To Use State?

I thought the state meant that only runtime parameters could be updated, but in fact all parameters are updated? Then what is the point of runtime parameters?

Also, there seems to be a bug in Live Update Mode: the mesh stops updating when the first parameter is selected.

Hey there @Lance3D! From what I understand, this is an optimization mechanism. Runtime Parameters within the states are “prepared” to be changed when designated. What this means is that if you change a runtime parameter, the rest of the object shouldn’t update, but if you change a parameter that isn’t prepared, the whole object updates. This results in a much slower update rate if you change something not prepared as a runtime parameter.

Regarding the bug, if it’s reproducible, definitely report it here if you have some time.