Hello @GerardMTE, I am trying to follow the Mutable: Remove Unseen Mesh Parts | Tutorial but it is showing an example with two equipped meshes, not a body mesh. And I could not find a BP example for it inside the Sample Project.
Could you explain which nodes need tagging when using Mutable for removing parts of the Body mesh? Thank you.
In any case, your BP looks right. The only thing that I see is that you are changing the material before calling UpdateSkeletalMeshAsync. Keep in mind that when the update finishes, Mutable will replace whatever material has you set.