Is there a way to use the MeshReshape with real-time morphs?
Currently I have a Base mesh with a single material and all morphs and a MeshMorphStackDefinition with 318 morphs (yes, I created a parameter for each one of them (made a script))
But each time I add a morph, change names do anything I have to manually update the parameters.
Real-time morphs works as they should, I can use the normal SkeletalMesh workflow to update floats but I lose the mutable way to reshape my clothes (SkeletalMeshes) based on the morphs I apply.
Current setup to conform clothes to character after editing the Morphs using FloatParameters
Also one of the main issues that I have beside all I said above and what motivated me to use Real-time Morphs is that:
Mutable: Warning: Mesh morph nodes only accept factors between -1.0 and 1.0 inclusive but the maximum UI value for the input float parameter node is (1.010000). Factor will be ignored. CO_Character (Node Mesh Morph )
Mutable: Error: CO_Character : Required connection not found: Morph factor CO_Character (Node Mesh Morph )
