Mutable: How to MeshReshape using real-time morphs?

Is there a way to use the MeshReshape with real-time morphs?

Currently I have a Base mesh with a single material and all morphs and a MeshMorphStackDefinition with 318 morphs (yes, I created a parameter for each one of them (made a script))

But each time I add a morph, change names do anything I have to manually update the parameters.

Real-time morphs works as they should, I can use the normal SkeletalMesh workflow to update floats but I lose the mutable way to reshape my clothes (SkeletalMeshes) based on the morphs I apply.

Current setup to conform clothes to character after editing the Morphs using FloatParameters

Also one of the main issues that I have beside all I said above and what motivated me to use Real-time Morphs is that:

Mutable: Warning: Mesh morph nodes only accept factors between -1.0 and 1.0 inclusive but the maximum UI value for the input float parameter node is (1.010000). Factor will be ignored.   CO_Character  (Node  Mesh Morph )

Mutable: Error: CO_Character : Required connection not found: Morph factor   CO_Character  (Node  Mesh Morph )