Hi all. I understand that Skeletal Mesh Parameters in Mutable are experimental but wanted to ask if anyone has seen this issue.
I am using the new Skeletal Mesh Parameter node in Mutable. I pass 2 mesh params to my character- Meshes for Trousers + Boots. In the Boots CustomizableObject/mutable graph, if I try to use a modifier which targets Tags on the Trousers object, I get a crash to desktop as soon as I select both mesh parameters in the preview window. This occurs with both Clip Mesh by Plane and Morph and also Clip Mesh with Mesh.
Are these modifiers currently unsupported with the skeletal mesh parameter node? I noticed that when I switch the Trousers mesh to a standard Mesh node within Mutable (not a param), this flow works with no issue.
Here are screenshots of relevance:
Feet/Boots Customizable Object and clip mesh node:
Trousers Customizable Object (this mesh section has the Trousers tag)
Thanks!

