Trying to mimic the Mutable sample project. I linked separate Customizeable Objects to a group node in my main character Customizable Object, but every time I connect it to the children of the Base Object, Unreal crashes. Says there’s an array out of bounds.
[2025.04.01-22.50.31:181][663]LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
Array index out of bounds: 7 into an array of size 7
[2025.04.01-22.50.31:181][663]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2025.04.01-22.50.32:567][663]LogWindows: Error: === Critical error: ===
[2025.04.01-22.50.32:567][663]LogWindows: Error:
[2025.04.01-22.50.32:567][663]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 783]
[2025.04.01-22.50.32:567][663]LogWindows: Error: Array index out of bounds: 7 into an array of size 7
[2025.04.01-22.50.32:567][663]LogWindows: Error:
[2025.04.01-22.50.32:567][663]LogWindows: Error:
[2025.04.01-22.50.32:567][663]LogWindows: Error: [Callstack] 0x000002934adb4159 UnrealEditor-CustomizableObject.dll!UnknownFunction
[2025.04.01-22.50.32:567][663]LogWindows: Error: [Callstack] 0x000002934adb6701 UnrealEditor-CustomizableObject.dll!UnknownFunction
[2025.04.01-22.50.32:567][663]LogWindows: Error: [Callstack] 0x000002934ad82c8c UnrealEditor-CustomizableObject.dll!UnknownFunction
[2025.04.01-22.50.32:567][663]LogWindows: Error: [Callstack] 0x000002934adc0c39 UnrealEditor-CustomizableObject.dll!UnknownFunction
Is there a good tutorial for setting this up correctly? Or is this a bug?