Hi everyone,
I really would appreciate some help.
I’ve been following the tutorial for how to correctly use Metahuman with Mutable. Everything is working great but the facial wrinkles. And even though that is explicitly talked about in the tutorial, the fix seems to not be working for me. I’ve tested with multiple new projects and unreal 5.6.1 and unreal 5.7
- I’ve enabled CustomizableObjectNumBoneInfluences=Twelve in the defaultmutable.ini
-
added the correct SKMesh containing the DNA (even tried different ones.)
3 but the result is always the same, the mesh generated by mutable always loses detail (both are using the same exact animation)
edit.: forgot to add that I’ve also enabled 16bit bone weights



