Hi.
I’ve recently been working on a simple character customization system using the Mutable plugin. Everything works as expected in PIE/Standalone, so I decided to package the project to make sure it all works there too.
When I package the project it crashes as soon as a customizable character is loaded with the message: Assertion failed: MipIndex >= 0 [File:D:\build++UE5\Sync\Engine\Plugins\Mutable\Source\CustomizableObject\Private\MuCO\UnrealMutableImageProvider.cpp] [Line: 159]
I can see that the character loaded only contains a part of the default meshes it should have (only the base body, no outfit parts visible - I dont have any cloth physics enabled or clothing setting enabled on the customizable object items)
My customizable objects make use of enums/floats/colors/texture parameter pins. (tex param pins are marked as experimental, and because of the 'mips’ mentioned in the error I suspect it has something to do with that, but even after disabling all of those pins and re-packaging, the same error remains)
I’m using UE 5.7.2, with mutable 1.8.
Any insight into what I could do to resolve this issue would be greatly appreciated.