Mutable and static meshes

Hello, I’m an Unreal dev for about 2 months here, so bare with me please.

Context
I am currently playing with the mutable tech and my goal is to have customizable object instance that I can drop in a level where I can select, from details panel, which row to use of my data table.
(It will probably need a blueprint to wrap it but that’s not the subject of this post)

Notes: For the above screenshot, I had to convert my static meshes to a skeletal meshes which I want to avoid.

Observations
With Unreal 5.6.1, there is a “Mesh component” node that is available from the mutable graph as seen here.

This node is no more with Unreal 5.7.4.

Question
This gives me the impression that the mutable was supporting both “mesh component” and “skeletal mesh component” but now only support “skeletal mesh component”.

Can someone shed some light on this?