First I gotta say that I love Unreal so far, have been using it for just a month or two. Great engine, fluid and powerful, even if it could be a little more intuitive for starters.
One thing I gotta request here is a better workflow for retargeting different skeletons. Currently is a butload of work for a simple task, and I consider this to be so important and so frequent in production. I saw that something in this regard is already marked on the Roadmap, but just as Backlog, for a “maybe” implementation.
Just wanted to emphasize here the importance of better retargeting tools for Unreal, at least in my opinion.
Let me know what you guys think, if we will indeed have a confirmation of the new tools, or if you think the workflow is already fine for you.
If there’s already a topic for this, please excuse me. But this is another complaint I have: for some reason is very confusing using the search box in this forum, the search engine seems to be very bad, because it’s hard to find related topic even if I type exactly what I want.
We know the current retargeting is cumbersome and not the ideal tool, and we’d like to make run-time retargeting to work and it is on the roadmap, but it is a bit of bump road to get there.
We’re slowly moving toward that direction with a bunch of work on the way, but we’ll get there. We do know the importance of the feature, and we’d love to have that feature in engine.