Music System not working

I currently have an issue in which the overlapping of the trigger boxes is not being recognized to change the desired music for the area. Here is the logic of the blueprint actor:

I wanted the program to run to each trigger box and test whether or not the player has collided with it (thus changing the music every time). However, it does not seem to work as I expected. Maybe I did not follow up on something? Hopefully someone can help me out on this, thanks!

It’s a very inefficient solution you’ve got there.
Use BeginOverlap and EndOverlap events for the triggers. On BeginOverlap, play the respective music, on EndOverlap stop the music.