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Music + Health

Any tutorial on how to link the health of my main character with the music and change it depending on his life?

Not aware of a tutorial… you can use the Switch node in a sound cue to call different music based on an integer that you call from the player blueprint (use the Set Integer Param node). Crossfade or add fade in / out to the blueprint so it’s seamless.

This could help: https://answers.unrealengine.com/que…ue-switch.html

Have you looked at my TimeSynth training video?