Music file plays in Firefox but not in Chrome

I have a really weird thing going on. My “game” starts with kind of lobby, where there are instructions and a song is playing. When I build to HTML5, or use the devices drop down to send to Firefox or Chrome, if it’s Firefox, the song plays every time. If it’s Chrome, it plays one in ten times.

If I open the Chrome console, I get a neverending scroll of this:

1bf415d0-c7da-4113-90b9-f9987d8014d0:13997 [2022.06.10-23.04.48:376][595]LogALAudio: Warning: ALSoundBuffer wave 'Synth' has an invalid decompression type 5.

1bf415d0-c7da-4113-90b9-f9987d8014d0:13997 [2022.06.10-23.04.48:376][595]LogALAudio: Warning: ALSoundBuffer init failed for wave 'Synth', decompression type 5.

1bf415d0-c7da-4113-90b9-f9987d8014d0:13997 [2022.06.10-23.04.48:376][595]LogALAudio: Warning: Failed to initialize sound source with WaveInstance 'Synth'.

1bf415d0-c7da-4113-90b9-f9987d8014d0:13997 [2022.06.10-23.04.48:376][595]LogALAudio: Warning:   SampleRate 0

1bf415d0-c7da-4113-90b9-f9987d8014d0:13997 [2022.06.10-23.04.48:376][595]LogALAudio: Warning:   Channels 2

The funny thing is that Firefox also shows that in the console, but the song plays every single time. The song is placed in the game as a sound attenuation sphere, so it plays only when the player is in that room, and fades out as the player walks out.

Any idea why Firefox plays this every single time and Chrome doesn’t?