Hey all,
I’ve been running into an issue lately with audio lowering itself when you reboot the game and try to adjust the volume from my options widget. I’m using my game instance to store the volume in a float, and using that to determine audio volume with a slider in my options screen.
Then using a separate actor as a music manager, I have it playing the music I want as a 2D sound on begin play using the volume levels from the game instance.
The float value is getting stored and updates correctly, however if you reboot the game and try to change the volume it jumps down a few decibels when you try to increase the volume slider. See this video for an example.
Any clue as to what’s happening here?