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Mus3um

With UE5 being in alpha, i wanted to check out new features like Lumen. This is a scene i put
together to test some of these new features and i am absolutely amazed by the real time GI. The future is here!
Interior design was initially based on a new W.H.O. building in Geneva. The rest was created to suit the theme i was going for.
Everything was modeled and textured in Blender using Quixel materials and Textures + I used Megascans for some of the props.
More Hi- Rez images here: www.Poligonz.com