MultiWorld - Run different worlds in parallel with the option to transfer players and actors

Hello! The update for UE5.4 has been submitted to Epic. It should be available in a few days.

Support for UE5.4 is now available

Hello! MultiWorld for UE5.4 is now available on the UE Marketplace.

I know the pricing is as high as it is because companies can afford it, but as an indie dev charging $300 for this is insane. I could buy a Nintendo Switch or upgrade my CPU with that money.

Fab and UE5.5

Hello everyone! Since we haven’t posted anything in a while, we wanted to share a quick update:

  • We’ve already started working on porting all plugins to UE5.5, so we’ll be ready to release them when the stable version is available.
  • Thanks to Epic Games, all our plugins will be available on Fab soon. The process should be completely transparent for all of you!


Support for UE5.5 is now available

Hello, MultiWorld is now available for UE5.5!

To install it: open the Epic Games Launcher, navigate to Unreal Engine > Library > Fab Library, search the plugin by name, press the Install to Engine button, select the desired engine version and then press the Install button.

Hot-fix v1.9.5

Hi everyone! Hot-fix v1.9.5 for ⁠MultiWorld is now available on Fab. It fixes a bug on UE5.5 where the GameInstance’s WorldContext can reset when unloading a Secondary World.

Support for UE5.6 is now available

Hello, MultiWorld is now available for UE5.6! We also updated the sample project on GitHub.

You can update and install it directly from the Epic Games Launcher.

Update v1.10.0

Hello everyone, we’re happy to announce the release of the new version 1.10.0 of MultiWorld. The update is available on Fab for UE5.4, UE5.5 and UE5.6.

Migration notes (from v1.9)

New features

Bug fixes


For any support request, please join our Discord server: https://discord.gg/PuAyhDctHp

New v1.11.0 (and support for UE5.7)

Hello! The free MultiWorld plugin update adds some new important features and now supports UE5.7.

NOTE: Epic Games Launcher v19.0 introduced a bug in the purchase validation system. If you’re affected by it, check out the workaround on our Discord server .

Changelog (v1.11.0)

  • Pawn objects can be transferred between World instances, but only if they are not controlled by a Player Controller. If a Pawn is controlled by a Player Controller, the transfer is aborted and an Error message is logged.

  • Added mechanisms to be notified when an Actor is transferred to another World instance: