MultiWorld - Run different worlds in parallel with the option to transfer players and actors

v.1.3.0 - Unreal Engine 5.0 is now supported

Hi Version 1.3.0 of MultiWorld is now available. It adds support for Unreal Engine 5.0! Please read carefully the migration notes below. With this new version (for UE4.26, UE4.27 and UE5.0), it’s now easier to debug your Blueprints at run-time.

Changelog

Version 1.3.0

Migration notes (from v1.2.0):

New features:

  • Added support for Unreal Engine 5 (UE5.0). Check Setup and Checklist - Unreal Engine 5 for important notes.
  • You can now use the common Pause/Step/Resume debug buttons when multiple Worlds are ticking in a Play-In-Editor session.
  • Breakpoints on Blueprints are now pausing all the ticking worlds.

Bug fixes:

  • UMG Widgets added to the viewport during the tick are now handled correctly: if they don’t live in the Active World (e.g. because crated in a Background World), they will be added later when the corresponding owning world will become the Active one.

Discord server

https://discord.gg/PuAyhDctHp