After reevaluating this post and narrowing things down, I’m putting it back up. With that out of the way, the issue that I’m having is that a specific file in the multiuserclient plugin is not being found by the compiler. More specifically, the issue is with MultiStreamColumns_AssignedClients.cpp which is giving me the following result:
Cannot open include file: Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Private/Widgets/ActiveSession/Replication/Client/Multi/Columns/AssignedClients/MultiStreamColumns_AssignedClients.cpp': No such file or directory
This is on 5.5 of Unreal, and I’m in the process of updating so this is holding me back from completing the process. 5.4 never gave me this problem, but unfortunately GitHub Desktop gave me the newest version so I can’t roll back (or at least I’m not sure how). I checked to see if the file exists as it says, and somehow it does. Additionally, none of the other files are giving me this problem. Any idea on why this is happening?
EDIT: I should note that this occurs when processing the Module.MultiUserClient.cpp file that’s generated during the compilation process. Though I’m not 100% sure if it has anything to do with interrupting things because of a plugin that I forgot to add the first time, I’m going to clean the solution as a part of verifying that something else ain’t going on from that.
EDIT 2: Didn’t help to clean, so something else must be up.
EDIT 3: In case it helps, the same thing is happening with the following file:
Engine\Plugins\Experimental\Animation\HierarchyTableBuiltin\Intermediate\Build\Win64\x64\UnrealEditor\Development\HierarchyTableBuiltinUncookedOnly\Module.HierarchyTableBuiltinUncookedOnly.cpp.dep.json