Hey,
I am working on a project that requires me to capture multiple microphones in a live setup.
Unfortunately, the Audio Capture Component only allows 1 input from the default system device. The component also doesn’t allow you to select another audio device or to select which input channel you want to capture from.
I found that it is possible to record multitrack audio in the Take Recorder plugin and to actually change the audio device manually. But it seems like it’s not possible to access the audio stream while recording to perform real-time operations on it.
I’m wondering if I’m missing something here and if there is another way native to UE to do something like this? If not, then I do question why something like this is implemented hidden away in the Take Recorder plugin and is not available for the Audio Capture Component.
Cheers