please multithread LOD creation, over LOD levels and over multiple assets. I’ve got a lot of CPU cores bored while UE slowly sequentially creates dozens or hundreds of LODs for my assets.
Multiple import of the same asset also requires for LOD creation, it outbreaks turn-out cycles.
Not every project demands for exclusive hand-care for every imported asset, sometimes mass import and LOD creation is needed.
I’ve had about 3 big projects since my first post where I badly needed multithread LOD creation. I’m just now working on an big virtual showroom with over 80 different products which need LODs and which mostly being new and in development need constant changes by the customer. I’ve spend days waiting for LOD creation with 39 CPU cores bored to death as only one is used for LODs. Please almighty developers, this have to change.
@SupportiveEntity, also, why there was removed the displaying of the progress of the LOD creation? Some time ago there was shown the percentage of the creation that had been being updated on every individual LOD. It was not exact since the first LODs were being created much slower that the small LODs at the end, but it could say at least something. Now we have been deprived of even this information (either the process has finished or 0% is displayed). @SupportiveEntity, can you do something with this?
Hey there @Etyuhibosecyu! Thanks for the feedback! I don’t believe I can pinpoint a changelog when this occurred, but if I remember correctly LOD generation got moved to a background thread, which could be related to being unable to check projected completion.