Multi Sphere Trace For Objects hit actor or player more then once i want it hit them once
That’s because it sweeps against the capsule and against the mesh; and the mesh will generate multiple hits since it’s made out of many elements.
You have options, pick one:
- create a new Object Channel in the Project Settings → Collision; assign it to the capsule, trace against that type
- disable collision on the mesh (probably the worst solution)
- change the Object Type on the mesh to something else, something that isn’t the type you’re tracing against; ideally create a new dedicated channel
The last option is probably the best here.
thank you very much i will try it