MultiSphereTraceForObjects 2d?

So I want to make an explosion. I want it to destroy actors inside a sphere radius, so I used a MultiSphereTraceForObjects but it only works on 3d objects and not on 2d sprites. I have the sprite setted as using 3d collisions and to be a world static actor (what I arrayed to the funcion). I put here some images so you can understand better :smiley:

Bomb script:

Sprite that I want to destroy:

okey just make the sprite an actor and tht’s all xd