So I want to make an explosion. I want it to destroy actors inside a sphere radius, so I used a MultiSphereTraceForObjects but it only works on 3d objects and not on 2d sprites. I have the sprite setted as using 3d collisions and to be a world static actor (what I arrayed to the funcion). I put here some images so you can understand better
Bomb script:
Sprite that I want to destroy: