MultiSphereTrace not ignoring self

Hey,
got a problem with MultiSphereTraceForObjects. I use it in a service for a behavior tree. But it won’t ignore self. When I give out the display name of the hits, it always gives out the name of the AI that runs the behavior tree (+ something else that was hit from the trace)
I attached a pic of my blueprint. Hopefully someone can tell me what I do wrong.

The problem is that Self in this case is the BT service node. You need to either call a function on your AI pawn that would perform the trace, or manually filter out the results you’re not interested in.

Cheers,

–mieszko

You’re right, I thought of it myself, but hoped there was a “easier” solution. Nevermind, I got it through a comparison of the display names of the hits, as seen below. The blue line at the bottom comes from the “Owner Actor” node of the “Event Receive Tick”. Anything that is not shown is the same as in my first post Just sayin’ for people who stumble across the same problem.
Thanks a lot!