Unreal Engine Plugin for multi-sensory experience cabin.
The plugin will provide developers easy access to sensor events through both C++ and Blueprints. Unreal Engine developers can handle inputs and outputs of all sensors contained in the pod that are currently accessible through the SDK.
Each sensor is accessible as a component that can be added to any existing actor.
Each component is a hook into the functionality of a particular sensor, and the developers are able to read or write from/ to it.
Unreal Engine Developers have easy access to all sensors through Blueprints or C++ with a list of components:
Developers are able to use the plugin as part or real-time experience or using it for creation of cinematics or sequences.