Hi, Pixxyz!
The multiscreen contains a limitation, it does not render all cameras if you use Movie Render. I’m looking for solutions.
For now, you can use a sequencer with a maximum resolution of up to 16384x16384 px.
https://forums.unrealengine.com/t/multiscreen/144227/10?u=elizzarf
Hi ElizzaRF
Thank you but i already know that, my resolution is 7721*1920.
Can i use “Movie Render Queue”?
anyhow when i use the classic movie render with this process, the program crashes, i don’t know why it worked for my past projects for much higher resolution.
Strange. Do you use hair in your projects? Can you send your test project with an error so that I can check it and let you know what can be done?
Write to me email Lenina62-ivan@mail.ru
Strange yes, i don’t understand
I can’t send you my project because it is too big (7Go) but i send you several screenshots and comments on your email adress.
Thanks a lot
Hey, I just wanted to disable the multiscreen and switch back to normal screen, there is a boolean called EnabledMultiScreen, but it doesn’t work.
My requirement is to disable the multiscreen and witch back to normal Camera to render.
Hi, PragmaticVS!
have you tried using such a solution?
there is a dynamic animation going on here, but in fact you can hide your windows with a single frame by simply reducing their size or moving them behind the screen.
I still need time to figure it out. Since it’s not possible to just do with the turn off button, since the created screens interact with the widget.
Hi, it got worked, now I am wondering if I put max sceen value 1 and in your plugin as I see it created player according to max screen value, is there a way in 1st half I use the multiscreen widget and in the second half I use just level camera. The real problem is I am not being able to render metahuman hairs when rendering through the widgets, So I am planning to keep widget in one half and render metahumans in the seciond half with our own camera.
But when I do so, I get black screen and nothing renders in the second half, I have changed the size of the widget and even canvas slot to half of the screen, but nothing works out.
Let me know if you have any solutions for that.
Hi, PragmaticVS!
I’m glad to hear it!
It would be good to learn more about your task, maybe even connect to you remotely.
Please write to me Lenina62-ivan@mail.ru
Hi,
Is it possible to use MultiScreen in a multiplayer environment?
built a linux version and getting errors
[2022.12.12-16.06.33:194][ 0]LogStreaming: Warning: Missing Dependency, missing script import 0x3DBE64194D021740 for package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find SuperStruct object for BP_MultiScreenActor_C
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x0 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find outer object for ExecuteUbergraph_BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x0 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find outer object for ReceiveBeginPlay
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x0 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find outer object for UserConstructionScript
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x0 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find outer object for DefaultSceneRoot_GEN_VARIABLE
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export ExecuteUbergraph_BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export ReceiveBeginPlay
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export UserConstructionScript
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x0 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find outer object for SimpleConstructionScript_0
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x7 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find outer object for SCS_Node_0
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export SCS_Node_0
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export SimpleConstructionScript_0
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export BP_MultiScreenActor_C
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x0 in package /MultiScreen/Blueprints/Actor/BP_MultiScreenActor
[2022.12.12-16.06.33:195][ 0]LogStreaming: Error: CreateExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Could not find class object for Default__BP_MultiScreenActor_C
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export DefaultSceneRoot_GEN_VARIABLE
[2022.12.12-16.06.33:195][ 0]LogStreaming: Warning: SerializeExport: /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) /MultiScreen/Blueprints/Actor/BP_MultiScreenActor (0x90F5DCB6F2F97C85) - Skipped failed export Default__BP_MultiScreenActor_C
[2022.12.12-16.06.33:196][ 0]LogProperty: Error: Struct type unknown for property ‘StructProperty /MultiScreen/Blueprints/Widget/UMG_MultiScreen.UMG_MultiScreen_C:WindowLocationAndSize:K2Node_MakeStruct_ScreenDataSettings’; perhaps the USTRUCT() was renamed or deleted?
[2022.12.12-16.06.33:894][ 0]LogStreaming: Warning: Missing Dependency, missing package import 0x3400000002 for package /Game/maps/drivingrange_env
[2022.12.12-16.06.33:894][ 0]LogStreaming: Error: CreateExport: /Game/maps/drivingrange_env (0xFFE886D6197658C2) /Game/maps/drivingrange_env (0xFFE886D6197658C2) - Could not find class object for BP_MultiScreenActor_C_1
[2022.12.12-16.06.33:894][ 0]LogStreaming: Warning: Missing Dependency, missing export 0x3 in package /Game/maps/drivingrange_env
[2022.12.12-16.06.33:894][ 0]LogStreaming: Error: CreateExport: /Game/maps/drivingrange_env (0xFFE886D6197658C2) /Game/maps/drivingrange_env (0xFFE886D6197658C2) - Could not find outer object for DefaultSceneRoot
[2022.12.12-16.06.33:895][ 0]LogStreaming: Warning: SerializeExport: /Game/maps/drivingrange_env (0xFFE886D6197658C2) /Game/maps/drivingrange_env (0xFFE886D6197658C2) - Skipped failed export BP_MultiScreenActor_C_1
[2022.12.12-16.06.34:083][ 0]LogVulkanRHI: Warning: Failed to allocate Device Memory, Requested=32768.00Kb MemTypeIndex=2
[2022.12.12-16.06.34:279][ 0]LogCore: Error: appError called: Assertion failed: InSize == (~0ULL) || InSize + Offset <= Size [File:.\Runtime/VulkanRHI/Private/VulkanMemory.cpp] [Line: 1344]
Failed to Map 33554432 bytes, Offset 0, AllocSize 3465096 bytes
Hi!
Please send email to Lenina62-ivan@mail.ru.
Try open in visual studio this file Program Files\Epic Games\UE_5.1\Engine\Plugins\Marketplace\Multiscreen\MultiScreen.uplugin
and added Linux to white list.
and recompile plugin.
will give it a shot thanks
Hi have you somehow missed my question? TQ.
Hi, Syed!
Sorry!
The multiscreen uses a standard split screen for rendering.
You can try to check the multiplayer and split screen and see how it will work with standard tools.
I have tried… and it can only work on multiplayer if localplayer is not ticked (createplayer node). Without localplayer, I cannot manipulate the camera transform for each split.
I think It is possible if we change the source code - just to see if this plugin can do it…
Btw tq for the response…
Hi, Syed!
You can experiment with the plugin, if the plugin is not suitable for you, let me know personally Lenina62-ivan@mail.ru
is there any way to set a certain screen to a lower fps. I am using 1 screen for UI and don’t want it hurting my main window
Hi!
Unfortunately, there is no such possibility. I’m not sure about that.
I have a Widget that is in my Hud blueprint, when I try to use it in the BP_multiscreen I am getting access to none error on my pawn.
But on its own being called through the HUD blueprint everything is fine.
FYI this is a map that updates and teleports my pawn.