Multiples Instances Pixel Streaming

I’m using pixel streaming in an arcvhiz project where I’m working on 5 to 20 instances, but even using a few, we feel a lot of input lag. Does anyone know of a way to optimize pixel streaming, or a configuration that could help?

Note: We have 1GB of internet, with 500MB upload speed, and an i9 14700k computer, 64GB of DDR5 RAM, and a 4070 12GB.

Hi there!

Unfortunately, input lag is somewhat expected when running numerous streamers/instances from a single machine. This is something we’re fixing for 5.5, but is difficult to work around in the meantime.

I suggest looking into the SFU to better manage your stream resources. This should help ensure stream stability and quality with multiple instances.

I’ve created a simple video here going through rudimentary setup and explanation:

Additionally, there is some documentation on it here:

Please let me know if you had any further questions!