Multiple Windows - workaround ?

Hi Folks.
in an ideal world my single player project would be able to open multiple windows
eg 1 screen for 1st/3rd person game play and then on a second screen have a UI, HUD Event Log / tickertape and possibly an exterior fixed camera view.

I have not seen anything like this implemented in UE4.

opinions on whether it is viable to use local muliplayer to open a second window which could then open the HUD etc ?

ie a single player opens a second instance of the game and switches to the HUD, fixed camera view etc.

Anyone tried anything similar ?

Paul G