Multiple Uworlds

Hi @UNAmedia, ive mentioned your plugin at the top and we’ve already talked via E-mail.
Network replication of Secondary Worlds is the bottleneck here, thou i could use the plugin for non network replicated testing of some things, but sadly thats as far as it gets.
which is the reason im trying to put @EpicGames attention on this matter in the hopes of maybe getting some support on this.

Zeblote
Is there something specific you are having trouble with?

Let me try to visualise this in order to point out the issues im having:
Let’s say you have three fairly large Planets. One is Earth, one is in another galaxy and anotherone isn’t even in this universe. so you can imagine getting there by bus isnt going to work, i’m going to need portals. but here’s the thing…
Every Planet has its own lighting system, starting with it’s own #SunSky.
But we all know you cant have more than one #DirectionalLight as they interfere if both are visible and they are infinte in range.
A core feature would be to look throu this Portal and see the other #SunSky (without it impacting the planet you are standing on)
Another Problem im hitting is #WorldMax… and network replication as the server stops replicating actors and movements beyond a certain point
even with the new 64bit floating-point-precision things can still get messy if you are having a couple of planets more.
so going thout the portal will simply cause the actor not to spawn in the first place… which is rather confusing for actor2 seeing what’s… well NOT going on.

The solution for all of this drama and headbumping into trying to figure workarounds which simply dont add up even remotly is…

you guessed it… Multiple UWorlds (network replicated edition ofc. ^^)

it is also the only solution currently known to make all that possible so im kinda f *** ed :confused:

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