Multiple Uworlds

it appears that larger worlds will be less of a problem due to Large World Coordinates based on 64bit floating point precision. but still thats not the point.

were still talking about

  • larger Space Games
  • interstellar travel
  • portals to different levels with different skysystems
  • seamless travel to maps with totaly different physics
  • having “insight” in to other maps without actually enterying them

and these are just the posibilitys that i can come up with from the top of my hat.

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