Multiple UVs

Hi,

I’m mostly a hobby developer and this might be a stupid question, but what is the correct way to use multiple UV’s on an object?

The scenario is as following.
I’m using Blender for modeling, have created a object with three UVs (1 lightmap, 2 for textures) where I assign two separate materials to the two UV groups in blender.

When importing the object to UE4 i can assign different materials to the two elements that are created, however they are both using the same UV.
Is it possible somewhere to switch the active UV for a specific element?

This is mainly because I want to use two textures (one high res and one low res) to the object separately.
Currently I’ve only managed to do this with textures on the high res part and just a material without UV texture to the low res part.

Again, i might be completely off and this is not something that is designed. Perhaps just a two part static mesh that are attached parent-child style might be best?

Take a look at this tutorial: ?v=MqmXqgbzIxg :slight_smile: