Hi, I’d like to know how to use multiple uv maps on one static mesh. I know I have to create all uv maps in the modelling software but I don’t know how to tell Unreal which uv map it should use for a specific texture.
Jesus, I just should have gone thru the built-in tutorial first. Problem solved.
Hello, I have the same problem. with multiple uv maps. In Maya I have used multiple uv’s and layered textures, but the FBX does export my mesh as one big overlapping bunch of uv’s.
Anayway, what built-in toturial do you mean? Can’t find much about setting up something like this in unreal 4…