Multiple UnrealEngine Instance Carsh when DLSS is on

When running Unreal Engine instances with DLSS enabled on the production environment using an A10 graphics card and the development environment using an RTX3070, crashes occurred. Through testing, it was discovered that crashes were sporadically triggered when running two or more instances. The Unreal Engine version is 5.1.1. The error log is as follows:

[2023.07.11-07.49.51:694][ 0]LogDeviceProfileManager: Active device profile: [000001FE80F01A80][000001FE807F9250 52] Windows
[2023.07.11-07.49.51:694][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“Windows”
[2023.07.11-07.49.51:731][ 0]LogNetVersion: renderengine 1.0.0, NetCL: 0, EngineNetVer: 30, GameNetVer: 0 (Checksum: 15382126)
[2023.07.11-07.49.51:747][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
[2023.07.11-07.49.51:810][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.11-07.49.51:810][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.11-07.49.51:846][ 0]LogMoviePlayer: Initializing movie player
[2023.07.11-07.49.51:870][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2023.07.11-07.49.51:871][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2023.07.11-07.49.51:872][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 4BCCB9354AC609169EFE8BBC088C7C59 | Instance: 0C00F9024709D01632D8A0954D4183D7 (iZbmamfx3ffeu9Z-9568).
[2023.07.11-07.49.51:873][ 0]LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/…/storage/cookAsset/’ mounted to ‘/Meshes/’
[2023.07.11-07.49.51:876][ 0]LogPackageLocalizationCache: Processed 1 localized package path(s) for 1 prioritized culture(s) in 0.000002 seconds
[2023.07.11-07.49.51:901][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2023.07.11-07.49.51:915][ 0]LogUObjectArray: 21976 objects as part of root set at end of initial load.
[2023.07.11-07.49.51:915][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2023.07.11-07.49.51:915][ 0]LogUObjectAllocator: 4992512 out of 0 bytes used by permanent object pool.
[2023.07.11-07.49.51:915][ 0]LogUObjectArray: CloseDisregardForGC: 21976/21976 objects in disregard for GC pool
[2023.07.11-07.49.51:916][ 0]LogEngine: Initializing Engine…
[2023.07.11-07.49.51:949][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2023.07.11-07.49.51:949][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2023.07.11-07.49.51:961][ 0]LogInit: Initializing FReadOnlyCVARCache
[2023.07.11-07.49.51:961][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2023.07.11-07.49.51:961][ 0]LogInit: Texture streaming: Enabled
[2023.07.11-07.49.51:962][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2023.07.11-07.49.51:967][ 0]LogStreaming: Error: Couldn’t find file for package /Game/CollaborativeViewer/Blueprints/GameInstance/BP_CollaborativeViewer_GameInstance requested by async loading code. NameToLoad: /Game/CollaborativeViewer/Blueprints/GameInstance/BP_CollaborativeViewer_GameInstance
[2023.07.11-07.49.51:967][ 0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[2023.07.11-07.49.51:967][ 0]LogStreaming: Error: Found 0 dependent packages…
[2023.07.11-07.49.51:967][ 0]LogEngine: Error: Unable to load GameInstance Class ‘/Game/CollaborativeViewer/Blueprints/GameInstance/BP_CollaborativeViewer_GameInstance.BP_CollaborativeViewer_GameInstance_C’. Falling back to generic UGameInstance.
[2023.07.11-07.49.51:967][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.07.11-07.49.51:970][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.07.11-07.49.51:970][ 0]LogUIActionRouter: Display: Found 0 derived classes when attemping to create action router (CommonUIActionRouterBase)
[2023.07.11-07.49.51:970][ 0]LogInit: Display: Game Engine Initialized.
[2023.07.11-07.49.51:971][ 0]LogCUDA: Display: Initialising CUDA API…
[2023.07.11-07.49.51:987][ 0]LogCUDA: Display: CUDA API initialised successfully.
[2023.07.11-07.49.51:987][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
[2023.07.11-07.49.51:987][ 0]LogCUDA: Display: Found device 0 called “NVIDIA A10”.
[2023.07.11-07.49.51:987][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0…
[2023.07.11-07.49.52:077][ 0]LogCUDA: Display: Created CUDA context on device “NVIDIA A10”.
[2023.07.11-07.49.52:103][ 0]LogEncoderNVENC: Created D3D11 device for NVENC on ‘NVIDIA A10’.
[2023.07.11-07.49.52:111][ 0]LogDLSS: FDLSSModule::StartupModule Enter
[2023.07.11-07.49.52:112][ 0]LogDLSS: PluginBaseDir …/…/…/Engine/Plugins/Marketplace/DLSS
[2023.07.11-07.49.52:112][ 0]LogDLSS: NGXBinariesDir …/…/…/Engine/Plugins/Marketplace/DLSS/Binaries/ThirdParty/Win64/
[2023.07.11-07.49.52:112][ 0]LogDLSS: GDynamicRHIName NVIDIA D3D12
[2023.07.11-07.49.52:112][ 0]LogDLSS: Plugin settings: NGXAppId = 0
[2023.07.11-07.49.52:112][ 0]LogDLSS: NGX Application ID not specified, using the Project ID by default.
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Enter
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: FNGXRHIModule::StartupModule Leave
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: Searching for custom and generic DLSS binaries
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path D:\scheduler\process\render\Windows\renderengine\Binaries\ThirdParty\NVIDIA\NGX\Win64
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path C:\Users\Administrator\Desktop\Binaries\ThirdParty\NVIDIA\NGX\Win64
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll found in search path D:\scheduler\process\render\Windows\Engine\Plugins\Marketplace\DLSS\Binaries\ThirdParty\Win64
[2023.07.11-07.49.52:112][ 0]LogDLSSNGXRHI: DLSS model OTA update enabled
[2023.07.11-07.49.52:137][ 0]LogDLSSNGX: [SDK]: [2023-07-11 15:49:52] [NGXSafeInitializeLog:141] App logging hooks successfully initialized
[2023.07.11-07.49.52:137][ 0]LogDLSSNGX: [SDK]: [2023-07-11 15:49:52] [NGXGetPathUsingQAI:138] Path to driverStore found using QAI: C:\Windows\System32\DriverStore\FileRepository\nvgridsw_aliyun.inf_amd64_0a6a6336818226a8
[2023.07.11-07.49.52:345][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXSafeInitializeLog:130] App logging hooks successfully initialized
[2023.07.11-07.49.52:379][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXGetPath:871] using path for models: C:\ProgramData/NVIDIA/NGX/models/
[2023.07.11-07.49.52:379][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXGetPath:871] using path for models: C:\ProgramData/NVIDIA/NGX/models/
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXCreateModelsFolder:1309] model folder created: C:\ProgramData/NVIDIA/NGX/models/
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1377] [dlss]
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_E658702=0.0.0
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_E658701=0.0.0
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9FEB50=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9FF4BC=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9FD524=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9DF510=1.3.106
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9CB0B8=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9E26B0=2.1.28
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D48D0=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_E99B5EC=1.2.109
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9DFA64=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9FD6C0=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9CF688=2.2.15
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D6F08=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9BF564=2.1.28
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9DB4F4=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D2F5C=1.2.109
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D7388=1.0.108
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9F5618=2.1.29
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9DAE68=1.2.109
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D8C54=1.2.109
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D3EF0=2.1.28
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9FACDC=2.1.28
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_F7361DC=2.1.28
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9C3560=2.1.19
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9B0430=2.1.28
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_E658703=0.0.0
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_876232C=2.4.0
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_86AA7B4=3.1.13
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1377] [dlisp]
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9CF688=2.1.15
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_E99B5EC=1.2.102
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_E658703=1.0.101
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D8C54=1.2.106
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9D2F5C=1.2.106
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9DF510=1.3.101
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXLoadConfig:1383] app_B9DAE68=1.2.106
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [anonymous-namespace'::LoadMappingFileData:253] listItem.engineVersion .* listItem.genericCMSId 86aa7b4 [2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [anonymous-namespace’::LoadMappingFileData:267] project id 3F9D696D4363312194B0ECB2671E899F cms id B9FBD50
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [anonymous-namespace'::LoadMappingFileData:253] listItem.engineVersion .* listItem.genericCMSId 8618954 [2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [anonymous-namespace’::LoadMappingFileData:253] listItem.engineVersion .* listItem.genericCMSId b9b05cc
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [`anonymous-namespace’::LoadMappingFileData:253] listItem.engineVersion .* listItem.genericCMSId 876232c
[2023.07.11-07.49.52:393][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [MapProjectId:2098] Found cms id 86aa7b4 for engine: ue4 engineVersion 5.1 projectID 527D56DD4EE1A5D644564E8A17FD96C3
[2023.07.11-07.49.52:491][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXDRSInit:319] NvAPI_DRS_FindApplicationByName -166
[2023.07.11-07.49.52:504][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NVSDK_NGX_Init_Validate:191] called from module renderengine.exe at D:\scheduler\process\render\Windows\renderengine\Binaries\Win64
[2023.07.11-07.49.52:516][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:528][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:594][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [NGXSecureLoadFeature:868] app 86AA7B4 feature dlss snippet: D:\scheduler\process\render\Windows\Engine\Plugins\Marketplace\DLSS\Binaries\ThirdParty\Win64/nvngx_dlss.dll version: 3.1.13
[2023.07.11-07.49.52:607][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:619][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:631][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:642][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:655][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:668][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:679][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:691][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:704][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:721][ 0]LogDLSSNGX: [Core]: [2023-07-11 15:49:52] [ModifyExistingFolderDACL:1119] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2023.07.11-07.49.52:921][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXInitLog:206] App logging hooks successfully initialized
[2023.07.11-07.49.52:921][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXCubinD3D12::Init:182] Driver supports Fatbins + PTX
[2023.07.11-07.49.52:921][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXCubinKernelMap::InitCubins:62] Setting NGX Generic Cubins for arch fatbin
[2023.07.11-07.49.52:922][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXCubinGeneric::SetGPUArch:373] SetGPUArch:: Gpu count = 1, luid: 0x5fff
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXCubinGeneric::SetGPUArch:419] m_gpuArch = 0x170
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXCubinGeneric::SetGPUArch:430] m_smArch = 0x2
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [NGXCubinGeneric::genericPostInit:138] Fast UAV clear: supported
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [DLSSCubinKernelMap::InitCubins:225] Setting DLAA Cubins for arch fatbin
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [DLSSCubinKernelMap::InitCubins:225] Setting DLSS Debug Cubins for arch fatbin
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [DLSSCubinKernelMap::InitCubins:225] Setting DLTSS Engine Cubins for arch fatbin
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [DLSSCubinKernelMap::InitCubins:225] Setting DLTSS NW Cubins for arch fatbin
[2023.07.11-07.49.52:925][ 0]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:52] [DLSSCubinKernelMap::InitCubins:225] Setting DLTSS NW E5M3_SKIP Cubins for arch fatbin
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXD3D12RHI: NVSDK_NGX_D3D12_Init_with_ProjectID(ProjectID = 527D56DD4EE1A5D644564E8A17FD96C3, EngineVersion=5.1, APIVersion = 0x15, Device=000001FEE2531600) → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXD3D12RHI: NVSDK_NGX_D3D12_Init (Log D:/scheduler/process/render/Windows/renderengine/Saved/Logs/NGX/NGX_2023.07.11-15.49.52_0C00F9024709D01632D8A0954D4183D7) → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXD3D12RHI: NVSDK_NGX_D3D12_GetCapabilityParameters → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: Get NVSDK_NGX_Parameter_SuperSampling_NeedsUpdatedDriver → (1 NVSDK_NGX_Result_Success), bNeedsUpdatedDriver = 0
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMajor → (1 NVSDK_NGX_Result_Success), MinDriverVersionMajor = 445
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: Get NVSDK_NGX_Parameter_SuperSampling_MinDriverVersionMinor → (1 NVSDK_NGX_Result_Success), MinDriverVersionMinor = 0
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NVIDIA NGX DLSS is supported by the currently installed driver. Minimum driver version was reported as: 445.0
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: Get NVSDK_NGX_EParameter_SuperSampling_Available → (1 NVSDK_NGX_Result_Success), DlssAvailable = 1
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NGX_DLSS_GET_OPTIMAL_SETTINGS → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSS: QualityMode -2: bSupported = 1, ResolutionFraction = 0.3330. MinResolutionFraction=0.3330, MaxResolutionFraction 0.3330
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NGX_DLSS_GET_OPTIMAL_SETTINGS → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSS: QualityMode -1: bSupported = 1, ResolutionFraction = 0.5000. MinResolutionFraction=0.5000, MaxResolutionFraction 1.0000
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NGX_DLSS_GET_OPTIMAL_SETTINGS → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSS: QualityMode 0: bSupported = 1, ResolutionFraction = 0.5800. MinResolutionFraction=0.5000, MaxResolutionFraction 1.0000
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NGX_DLSS_GET_OPTIMAL_SETTINGS → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSS: QualityMode 1: bSupported = 1, ResolutionFraction = 0.6670. MinResolutionFraction=0.5000, MaxResolutionFraction 1.0000
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NGX_DLSS_GET_OPTIMAL_SETTINGS → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSS: QualityMode 2: bSupported = 0, ResolutionFraction = 0.0000. MinResolutionFraction=0.0000, MaxResolutionFraction 0.0000
[2023.07.11-07.49.52:959][ 0]LogDLSSNGXRHI: NGX_DLSS_GET_OPTIMAL_SETTINGS → (1 NVSDK_NGX_Result_Success)
[2023.07.11-07.49.52:959][ 0]LogDLSS: QualityMode 3: bSupported = 1, ResolutionFraction = 1.0000. MinResolutionFraction=0.9900, MaxResolutionFraction 1.0000
[2023.07.11-07.49.52:959][ 0]LogDLSS: NumRuntimeQualityModes=5, MinDynamicResolutionFraction=0.5000, MaxDynamicResolutionFraction=1.0000
[2023.07.11-07.49.52:959][ 0]LogDLSS: NVIDIA NGX DLSS supported 1
[2023.07.11-07.49.52:959][ 0]LogDLSS: FDLSSDenoiserWrapper(Active) wrapping ScreenSpaceDenoiser
[2023.07.11-07.49.52:959][ 0]LogDLSS: FDLSSModule::StartupModule Leave
[2023.07.11-07.49.52:959][ 0]LogNIS: FNISCoreModule::StartupModule Enter
[2023.07.11-07.49.52:959][ 0]LogNIS: FNISCoreModule::StartupModule Leave
[2023.07.11-07.49.52:960][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png’ error.
[2023.07.11-07.49.52:960][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Runtime/SunPosition/Resources/SunPosition.png
[2023.07.11-07.49.52:960][ 0]LogWindows: Attached monitors:
[2023.07.11-07.49.52:960][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1040), device: ‘\.\DISPLAY1’ [PRIMARY]
[2023.07.11-07.49.52:960][ 0]LogWindows: resolution: 1280x800, work area: (1920, 0) → (3200, 760), device: ‘\.\DISPLAY2’
[2023.07.11-07.49.52:960][ 0]LogWindows: Found 2 attached monitors.
[2023.07.11-07.49.52:960][ 0]LogWindows: Gathering driver information using Windows Setup API
[2023.07.11-07.49.52:960][ 0]LogInit: Display: Starting Game.
[2023.07.11-07.49.52:960][ 0]LogNet: Browse: /Game/ArchVis/SampleScene/SampleLevel?Name=Player
[2023.07.11-07.49.52:960][ 0]LogLoad: LoadMap: /Game/ArchVis/SampleScene/SampleLevel?Name=Player
[2023.07.11-07.49.52:960][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_3
[2023.07.11-07.49.52:960][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2023.07.11-07.49.52:960][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.07.11-07.49.52:963][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2023.07.11-07.49.52:966][ 0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
[2023.07.11-07.49.53:018][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.07.11-07.49.53:018][ 0]LogAIModule: Creating AISystem for world SampleLevel
[2023.07.11-07.49.53:019][ 0]LogLoad: Game class is ‘BP_ThirdPersonGameMode_C’
[2023.07.11-07.49.53:019][ 0]LogWorld: Bringing World /Game/ArchVis/SampleScene/SampleLevel.SampleLevel up for play (max tick rate 0) at 2023.07.11-15.49.53
[2023.07.11-07.49.53:020][ 0]LogWorld: Bringing up level for play took: 0.000786
[2023.07.11-07.49.53:020][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2023.07.11-07.49.53:023][ 0]LogVoiceCapture: Warning: Failed to init DirectSound -2005401480
[2023.07.11-07.49.53:023][ 0]LogVoice: Warning: Failed to initialize voice capture module
[2023.07.11-07.49.53:023][ 0]LogVoiceEncode: Display: EncoderVersion: libopus unknown
[2023.07.11-07.49.53:023][ 0]LogOnlineVoice: OSS: StartLocalProcessing(0) returned 0xFFFFFFFF
[2023.07.11-07.49.53:023][ 0]LogOnlineVoice: OSS: Starting networked voice for user: 0
[2023.07.11-07.49.53:024][ 0]LogLoad: Took 0.063411 seconds to LoadMap(/Game/ArchVis/SampleScene/SampleLevel)
[2023.07.11-07.49.53:024][ 0]LogPixelStreaming: PixelStreaming streamer ID: DefaultStreamer
[2023.07.11-07.49.53:024][ 0]LogPixelStreaming: Warning: PixelStreamingIP and PixelStreamingPort are deprecated flags. Use PixelStreamingURL instead. eg. -PixelStreamingURL=
[2023.07.11-07.49.53:024][ 0]LogPixelStreamingSS: Connecting to SS ws://
[2023.07.11-07.49.53:025][ 0]LogBackChannel: Listening on FBackChannelConnection Client Socket (localport: 2049)
[2023.07.11-07.49.53:025][ 0]LogRemoteSession: Started listening on port 2049
[2023.07.11-07.49.53:025][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2023.07.11-07.49.53:025][ 0]LogLoad: (Engine Initialization) Total time: 2.15 seconds
[2023.07.11-07.49.53:037][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2023.07.11-07.49.53:038][ 0]LogViewport: Scene viewport resized to 16x16, mode Windowed.
[2023.07.11-07.49.53:120][ 0]LogSlate: Took 0.000336 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [Core]: [2023-07-11 15:49:53] [NVSDK_NGX_CreateFeature_Validate:448] app id is 141207476
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:53] [NGXDLAA::CreateFeature::<lambda_a0709d2826421224cc085a46e477e4d5>::operator ():319] Dynamic DLL render preset selections: F(DLAA)
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:53] [NGXDLAA::CreateFeature::<lambda_a0709d2826421224cc085a46e477e4d5>::operator ():319] Dynamic DLL render preset selections: D(Quality)
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:53] [NGXDLAA::CreateFeature::<lambda_a0709d2826421224cc085a46e477e4d5>::operator ():319] Dynamic DLL render preset selections: D(Balanced)
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:53] [NGXDLAA::CreateFeature::<lambda_a0709d2826421224cc085a46e477e4d5>::operator ():319] Dynamic DLL render preset selections: D(Perf)
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:53] [NGXDLAA::CreateFeature::<lambda_a0709d2826421224cc085a46e477e4d5>::operator ():319] Dynamic DLL render preset selections: F(Ultra)
[2023.07.11-07.49.53:131][ 1]LogDLSSNGX: [DLSS]: [2023-07-11 15:49:53] [NGXDLAA::CreateFeature::<lambda_a0709d2826421224cc085a46e477e4d5>::operator ():319] Dynamic DLL render preset selections: F(UltraQuality)
[2023.07.11-07.49.53:157][ 3]LogDLSSNGXRHI: Creating NGX DLSS Feature SrcRect=[0x0->16x16], DestRect=[0x0->16x16], ScaleX=1.000000, ScaleY=1.000000, NGXDLSSPreset=Default(0), NGXPerfQuality=DLAA(5), bHighResolutionMotionVectors=1, bNonZeroSharpness=0, bUseAutoExposure=1, bReleaseMemoryOnDelete=1, GPUNode=0, GPUVisibility=0x1
[2023.07.11-07.49.53:539][ 3]LogRHI: Error: [Aftermath] Status: PageFault
[2023.07.11-07.49.53:539][ 3]LogRHI: Error: [Aftermath] Failed to get Aftermath stack data
[2023.07.11-07.49.53:540][ 3]LogRHI: Error: [Aftermath] Faulting address: 0x0000000071ade000
[2023.07.11-07.49.53:540][ 3]LogRHI: Error: [Aftermath] Faulting resource dims: 0 x 0 x 0
[2023.07.11-07.49.53:540][ 3]LogRHI: Error: [Aftermath] Faulting result size: 0 bytes
[2023.07.11-07.49.53:540][ 3]LogRHI: Error: [Aftermath] Faulting resource mips: 0
[2023.07.11-07.49.53:540][ 3]LogRHI: Error: [Aftermath] Faulting resource format: UNKNOWN (0x0)
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress “0x71ADE000” (GPU 0)
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 0) - Current frame ID: 2
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2023.07.11-07.49.53:540][ 3]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - Begin: Scene - PostProcessing - Downsample(PostProcessing.SceneColor.HalfRes Quality=Bilinear PS) 16x16 → 8x8
[2023.07.11-07.49.53:551][ 3]LogD3D12RHI: Error: CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed
at D:\code\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910
with error 887A0006

[2023.07.11-07.49.53:551][ 3]LogD3D12RHI: Error: Device->GetDevice()->CreateCommandAllocator(GetD3DCommandListType(QueueType), IID_PPV_ARGS(CommandAllocator.GetInitReference())) failed
at D:\code\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:144
with error DXGI_ERROR_DEVICE_REMOVED

[2023.07.11-07.49.53:551][ 3]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data
[2023.07.11-07.49.53:562][ 3]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data
[2023.07.11-07.49.53:573][ 3]LogD3D12RHI: Error: DRED: could not find DRED data (might not be enabled or available). Run with -dred or -gpucrashdebugging to enable dred if available.
[2023.07.11-07.49.53:573][ 3]LogD3D12RHI: Error: Memory Info from frame ID 2:
[2023.07.11-07.49.53:573][ 3]LogD3D12RHI: Error: Budget: 19328.46 MB
[2023.07.11-07.49.53:573][ 3]LogD3D12RHI: Error: Used: 802.79 MB
[2023.07.11-07.49.53:584][ 3]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.

Use -d3ddebug to enable the D3D debug device.
Check log for GPU state information.

A GPU mini dump will be saved in the Crashes folder.
[2023.07.11-07.49.53:727][ 3]LogRHI: Error: Breadcrumbs ‘RHIThread’

[2023.07.11-07.49.53:727][ 3]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2023.07.11-07.49.53:727][ 3]LogMemory: Platform Memory Stats for Windows
[2023.07.11-07.49.53:727][ 3]LogMemory: Process Physical Memory: 618.78 MB used, 618.98 MB peak
[2023.07.11-07.49.53:727][ 3]LogMemory: Process Virtual Memory: 1377.52 MB used, 1378.10 MB peak
[2023.07.11-07.49.53:727][ 3]LogMemory: Physical Memory: 7367.20 MB used, 54072.22 MB free, 61439.42 MB total
[2023.07.11-07.49.53:727][ 3]LogMemory: Virtual Memory: 9668.31 MB used, 60987.11 MB free, 70655.42 MB total
[2023.07.11-07.49.53:727][ 3]LogWindows: FPlatformMisc::RequestExit(0)
[2023.07.11-07.49.53:727][ 3]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0)
[2023.07.11-07.49.53:727][ 3]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.07.11-07.49.53:727][ 3]LogWindows: FPlatformMisc::RequestExit(1)
[2023.07.11-07.49.53:727][ 3]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.07.11-07.49.53:727][ 3]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)