Multiple UDIMs virtual texture appears to be transparent or black after import

Hi, my laptop with RTX 3060 recently died, so I’m forced to work with my old computer with GTX 1080. For some reason, I’m not able to import virtual textures with multiple UDIMs correctly into UE 5.1.1. After the import, the texture in the editor apperars to be completely transparent - I see only checkerboard there. I’m pretty sure there is no Alpha channel in the texture (also source files are JPGs, so it’s not even possible for alpha channel to be there). I tried to check “Compress Without Alpha”, but that just turns the texture to black.
The model with the texture I’m trying to import comes from Agisoft Metashape, but I tried also model created in RealityCapture and it has the same problem.
On the laptop everything was working, so I suspect that the problem is the old graphics card, but I don’t want to replace it because I work on this PC only temporarily. Any idea how to make it work? Drivers are up to date. Thanks.


This is how it looks in the editor.


Material is super simple.


and if I apply the material on the mesh, it’s black, so it’s not just a preview problem

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Is your problem solved? I have the same problem and I searched all over the internet and did not find a solution! My graphics is rtx

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I have the same problem! “Virtual texture support” is enabled, but for some reason, after importing, textures are just black without any information. Unreal Engine 5.1, RTX 3060 if this information will be useful