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Multiple triggers to activate event?

Hello,

I am very new with Unreal. I am trying to create a game where a player steps on 8 tiles of the same color and that activates for certain elements in the game like trees to destroy themselves and then spawn as a new object. I cannot figure out how to get the destroy/spawn to occur after all 8 tiles have been stepped on? I have been able to get it to work with individual tiles. I was trying to follow along with this but it did not work out https://answers.unrealengine.com/questions/259095/activate-triggers.html . Thanks

Make a ‘tile controller’ actor. Every time a tile is activated, you send a message to the controller, and it can keep count. When the count reaches 8, then do your thing…

@ClockworkOcean I am trying to find a tutorial to do that and can’t find anything, what exactly would i look up?

This is in the tile:

](filedata/fetch?id=1833775&d=1605726439)

and this is in the tile manager:

](filedata/fetch?id=1833772&d=1605726075)

You put the tiles, and one manager, in the level. That’s it :slight_smile:

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