Hi,
I have just created my first ue5.5 project as a Blueprint project, then added a C++ class via the editor. Now, when I try to build the project, I get LOTS of errors of “incomplete type” with TOptionals, such as:
incomplete type "TOptional<FString>" is not allowed
incomplete type "TSlateBaseNamedArgs<SGenericDialogWidget>" is not allowed
Those errors happen in the Engine files, like Dialogs.h, World.h, etc.
Any idea on how to fix that?
Thanks!