Hello all!
I’ve downloaded a mask model (fbx) with comes with 3 textures corresponding to different mesh parts. Each part (wood, metal, magica) have the Albedo, Metalic, Rough, Normal and Ambient Occlusion texture.
I have tried several times blending or placing the correct part into the right spot without success.
Can someone help me on this?
Full mesh with texture (preview)
https://i.ibb.co/nBcVfbw/mask.png
My attemp
https://i.ibb.co/DDr1n37/Mat.png
The files
https://i.ibb.co/0qtP5fk/mask2.png
I’m still learning Unreal and i can’t find the solution for this.
Thanks in advance.