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Multiple Textures into Object

Hello all!

I’ve downloaded a mask model (fbx) with comes with 3 textures corresponding to different mesh parts. Each part (wood, metal, magica) have the Albedo, Metalic, Rough, Normal and Ambient Occlusion texture.
I have tried several times blending or placing the correct part into the right spot without success.

Can someone help me on this?

Full mesh with texture (preview)
https://i.ibb.co/nBcVfbw/mask.png

My attemp
https://i.ibb.co/DDr1n37/Mat.png

The files
https://i.ibb.co/0qtP5fk/mask2.png

I’m still learning Unreal and i can’t find the solution for this.

Thanks in advance.

For something like that, it shouldn’t be using separate sets of textures for each different material that’s on there, they should be combined into one set of textures. You could make it work, but I don’t recommend it since that’s extremely inefficient