I’ve downloaded a mask model (fbx) with comes with 3 textures corresponding to different mesh parts. Each part (wood, metal, magica) have the Albedo, Metalic, Rough, Normal and Ambient Occlusion texture.
I have tried several times blending or placing the correct part into the right spot without success.
Can someone help me on this?
Full mesh with texture (preview)
I’m still learning Unreal and i can’t find the solution for this.
Thanks in advance.