Hey everyone,
i made a spline mesh component with an array which make multiple components.
But if i add one, the last component get a new component on the last spline point.
If its more than two, this bug gets bigger and bigger.
And I am struggling at this point because everything seems right. all array lengths are correct and every component parts does everything correct.
I dont think I am the only one with this problem.
Thanks
Is your component scale starting greater than 1? I had a character mesh incrementally grow after each spawn and found it was because the scale was 1.05 so for whatever reason each successive spawn the character was .05 larger than the last until I had Godzilla walking around my scene lol.
You didn’t post your full BP logic so I might be wrong about this one.
But shouldn’t you use the MomentIdex to get an element from the ArrayCable Var?
I think changing this should resolve your issue
would be great if it was that problem. but unfortunately not. I can change every parameter and did it, to test if it was some common issue.
But thanks for answering.
Yeah. The logic was way too big and i dont want to upload over 5 pictures, most of the code couldnt be the problem.
That would be really great. I will test it tomorrow.
Thanks for replying
Sure, no worries
Looking forward to hearing if this change fixed it
Well. I cant sleep without testing it. so here i am and tested it, unfortunately without result.
But i couldnt resist and worked on it and found it. It way easier than i thought or even imagned.
The spline-info has a little boolean called “stationary endpoints”, this little button has to be on.
Thanks for help
Awesome, happy you were able to solve it!