Is there a way to spawn multiple blueprint actors in the 1 spawn actor node in PCG? Along with having control over the location of the BP actors?
Hello,
Yes, you can spawn multiple blueprint actors using a single spawn actor node in PCG (Procedural Content Generation) while also having control over their locations.
How?
Use a branch loop and a counter for how many you want, set the control to how many you want to spawn, as far as location maybe use an int/vector map that uses count to decide where each spawns