Multiple sounds play at once.

Hello,

I am having an issue were multiple sounds are played at once.

For example, I have a tutorial level and multiple sounds are played in ten second intervals. These sounds give users brief overview of controls they will need. Once “W” control sound is played users are given back movement controls. In the end users have to click an object that will give them the ability to leave the tutorial. this object also plays a sound. A spry user could jump ahead and click the object and multiple audios will be played at once.

My question is how do I prevent multiple audio files from playing at the same time? Is there a way to give certain .wav files priority over others. Ideally, I would like the the object audio to play and all other audio to stop until that audio is done playing.

Hopefully that wasn’t too confusing,

Thank you in advance for any help or insight you can provide.

Much easier if we could see the blueprint :slight_smile:

You could use this: